![]() We even saw it firsthand here at Shacknews last year when we spoke with Simpson shortly after our E5 showcase. Even with a handful of setbacks, the Intercept team has remained optimistic throughout. It's been delayed multiple times and has even had a change in developer, going from Star Theory to Intercept Games. Things have been rocky for this sequel to the acclaimed space travel simulator. Kerbal Space Program 2 has had a lengthy development cycle, dating all the way back to its original reveal back in August 2019. We can’t wait for everyone to play the game, and we’ll keep sharing more information with you in the coming months. We are forever grateful to the KSP community for sticking with us on this journey, and we appreciate your continued support as we push towards the finish line. We have the perfect combination of experienced, passionate, and skilled developers to fully realize this game’s ambitious potential. We’ve built a spectacular team at Intercept Games – a team that includes, as previously mentioned, key members from the development team behind the original Kerbal Space Program. We remain focused on making sure KSP2 performs well on a variety of hardware, has amazing graphics, and is rich with content. We are building a game of tremendous technological complexity, and are taking this additional time to ensure we hit the quality and level of polish it deserves. We have made the difficult decision to move the release date of KSP 2, which will now launch in early 2023 on PC with our console release later that year. Hi everyone – this is Nate Simpson, Creative Director for Kerbal Space Program 2. The following was posted to the Kerbal Space Program forums: ![]() ![]() ![]() On Monday, hours ahead of Take Two Interactive's Q4 2022 earnings results, Creative Director Nate Simpson announced that KSP2 would be delayed once again, this time to 2023. Unfortunately, the Kerbals have hit another snag, as they do, in attempting to breach the gaming atmosphere. It completely changes the way drag and lift are handled, adds correct stall, mach effects, allows to assign, for each control surface, the axis it will work in, contains shitload of simulation tools and data, even has a built in fly-by-wire system which you can enable if you decide to make an F-16 style purposely unstable fighter.It was looking for a while like Kerbal Space Program 2 would be ready for launch in 2022. It's an advanced aerodynamics model for this game. ULA has made, as you can judge by team's name, ULA rockets - Delta IV and Atlas V (there is also a Delta II somewhere arround by another author) while Lionhead team (headed by Yogui) made a lot of ESA rockets as well as Mars Duna rovers' replicas - including Pandora (Curiosity), Prometheus (Oportunity) and Thor (Phoenix) as well as Zeus (Hubble Telescope) and Hermes (Voyager).īut since this is planes' forum, what I truly recomend to everyone here the most is Ferram Aerospace Research mod ULA + Lionhead is good for recreating Mars Duna exploration missions. If you're looking forward to blowing up recreating missions with actual, historical spacecraft, I recommend BobCat's, ULA's and Lionhead Industries' addons - BobCat made Soyuz, Progress, Mir with all modules, Buran, Kliper and LK, all in one pack, as well as whole Constelation Program (early version but still works). KSP is the only for fun space game with actual newtonian orbital mechanics, even if simplified to 1-body problems. Never came to my mid that an actual filght simulator may be a comedy. I switched to this game 2 months ago after 2 years of Orbiter 2010.
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